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Try to defend well with Dark Prince, and plop a Giant in front. Poison helps you for swarms, don’t use it on defense as you’ve got Baby Dragon + Zap for that. In a pinch, Barb Barrel can also be used to clear swarms and tank for 2M.Īn updated version of Giant Double Prince.
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Keep Zap ready and blow your opponent to smithereens.
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On the side where there’s a single Musketeer, place a Giant + Knight. On the side where there’s 2 Musketeers, place a Dark Prince in front. Do not reveal 3M before 2x elixir, as that’s when the deck shines. Try to bait out Fireball/Lightning/Mega Knight/Poison with Skeleton Army, Dark Prince, Minion Horde and Knight. They give Fireball value away and you’ll be left defenseless. NEVER use the 3 Musketeers in a single lane. Playing it improperly could lose you a lot of trophies. It’s fun to play with and guarantees you trophies. The addition of Three Musketeers adds that classic bait element to Giant decks in Arena 7. For defense, use Skeletons, Furnace and Flying Machine, but try to take a tower before you give one.Īnd yes, it is awkward defending with a Miner. The synergy of RG with Zap/Flying Machine/Minions and the synergy of Miner/Minions often proves too much for the opponent. This deck has such a beautiful offense that it almost compensates for having absolutely no defense at all. It’s got a heavy elixir cost so you don’t want to overcommit on offense. Defend with Musketeer and use the Prince/s for offense behind an RG. The RG Double Prince is a great deck because it’s got a speedy, nearly unstoppable offense. This deck does not have a single Legendary card and is overpowered at higher levels.ĭon’t underestimate this one. Build up pushes from defense and use the RG up ahead with Zap or Lightning. He still remains slightly overpowered because of his range – he just locks on to the tower so fast.Īn absolutely cancerous deck in the old days when RG could outrange Inferno Tower, it still remains viable. Royal Giant (RG) was one of the most broken cards in the game before his range nerf.